Bloodshed Dev C++ Tutorial
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Here you'll find free compilers including sometimes their sources and articles on writing a compiler.A forum to discuss about compilers and programming is available at http://bloodshed.net/forum
Sep 25, 2015 Learn how to program in C with Dev-C IDE. Download here: Dev-C is an full-featured Integrated Development Environment. Dev-C Tutorial This lab activity is to demonstrate the basic steps involved in coding, compiling, executing, and testing a program in the Dev-C Integrated Development.
Last updated: 18/05/2002
If you know of any resources about compilers I could add to thispage, please submitit.
This page is divided into 4 sections (some may be added infuture).
1°)Freecompilers (with source code)
1°)Freecompilers
Here is the free compilerslist. If you want to add a new one to this list, click here.
How to get tracklist from traktor pro 2.
SmallC
P32: Pascal compiler. Currently in development but works great.Pascal source included.
Djgpp: THE free compiler for c, c++, forth, pascal and more includingC sources.
TinyPascal: A small implementation of the Pascal language. Full Delphisources included.
FreePascal :32-bit Pascalcompiler for Dos, Linux, OS/2. Pascal source code included. Usedin Dev-Pascal.
ScriptBasic: Free embeddable and extendable scripting basic interpreter withfull C source code. Tested on Windows NT and on Linux.
Yabasic:Small basic interpreter(with source code for Visual C++ 6) for Windows and Linux
XSCompiler: This MSDOS compiler generates 32-bit protected mode programs from a language that is C compatible, but includes classes and multiple inheritance. It comes with the standard C library, graphics, sound, multitasking, compression, animation, GIF, PCX, FLI/FLC, and other libraries. The compiler itself is compiled using this language.
Mingw: A very good Win32 port of the GNU GCC compiler (used inDev-C++)
2°)Compilersconstruction toolkits
Here is the compilersconstruction toolkit list. If you want to add a new one to thislist, clickhere.
compiler generator that generates recursive descent parsers.Available versions ( Oberon, Modula-2, Pascal, Delphi, C andJava) for more info see http://cs.ru.ac.za/homes/cspt/cocor.htm
antlr: another tool for language recognition Tool written in Java forgenerating recognizers in Java or C++. No money requiredfor use, but download requires online registration for authorstracking purposes. Runs with SUN Java SDK.
Delphi Compiler Generator : Runs on Win32 only, written in Delphi, source code included. Free (as in 'free beer', not 'free speech') for non commercial use
GENTLE Compiler Construction System : This compiler construction tool purports to provide a uniform framework for language recognition, definition of abstract syntax trees, construction of tree walkers based on pattern recognition, smart traversal, simple unparsing for source to source translation and optimal code selection for microprocessors. Note however that if you use it to create an application, the licensing terms require that your applications be licensed under the GNU GPL.
Jacc : Jacc is a general-purpose parser generator that given a LALR(1) context-free grammar generates the source(s) of a C++ class that implements a parser for the language defined by the grammar. Jacc has a robust and powerful semantic value type system that allows the user to benefit by the OO language environment. Another innovative feature is its customizable code generating back end - the Jamp macro processor which generates the final sources based on a template file and attributes defined in the jacc grammar file. This way the user has better control to the style and structure of the generated code.
3°)Tutorialsand articles
Here is the tutorials andarticles about compiler writing. If you want to add a new one tothis list, click here.
4°)Linksto compilers related sites
Compilers.net :Directory and search machine on compilers andprogramming languages
FreeBASIC translators : Free BASIC Translators Home Page
DevLibrary: Huge programming web site with hundreds of tutorials and fileson several languages.
http://cspt1.cs.ru.ac.za/compilers/: An introduction in C++ to Compilers and Compiler Generators.
http://www.dreamwater.org/jamesfox/fciwin.html: An index to many free compilers and interpreters for Windows.
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CONTENTSBackground
Obtaining the Software
Installing the Software
Obtaining GLUT Files
Project Settings For anGLUT OpenGL Project
Compiling and RunningYour Project
Background
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OpenGL is anopen graphics programming librarydeveloped by Silicon Graphics.Programmers use the applicationprogramming interfaces (APIs) of theselibraries in order to writegraphics programs using a variety of different languages including C++,Java, and Python. The purpose of this documentis to enable you to usean open-source integrated development environment (IDE)for writingOpenGL programs using C++.Writing a program in any programming language requires a text editor,compiler, and linker in order to generate the executable, or softwareapplication that runs on a particular operating system such as WindowsXP or Mac OS X. Tosimplify the task of writing programs, softwaredevelopers created an IDE that organized all of the tasks of writing aprogram into one application. Popular IDEs include NetBeans (Java),Eclipse (multiple languagebindings), and VisualStudio (allMicrosoft-supported languages). NetBeans and Eclipse are freelyavailable, while Visual Studio is not free. Additionally, many ofthese IDEs have more features than you will probably need to use in anintroductory programming course.
Obtainingthe Software
In order to find the best of both worlds-- a free IDE and a fairlystraightforward IDE for C++, I recommend downloading BloodshedSoftware's Dev-C++for writing OpenGL C++ programs. The link toBloodshed Software is: http://www.bloodshed.net.The link to downloading the most recent version of Dev-C++ can be foundat: http://www.bloodshed.net/dev/devcpp.htmland select the link that says 'Dev-C++ 5.0..with Mingw/GCC'. Please beaware that this software only runs on Windowsoperating systems.
Installingthe Software
To install the software, follow these steps:
- From the section labeled 'Dev-C++ 5.0..with Mingw/GCC', selectthe SourceForge link or clickhere.
- You will be taken to the SourceForge download server. Here, youcan select the serve from which to download Dev-C++. In most cases, itwill be better to choose a mirror (or download server) somewhere in theUnited States; however, this is not required. In the Download column, click on the linkof the server of your choice.
- The page will refresh. If a download window does not appear aftera few seconds, click on the link given near the top of the page. Then,choose a location to save the file. Wait while the file downloads.
- Find the location on your computer where you downloaded the fileand double-click on the Dev-C++ installation icon. A dialog box willappear indicating the progress of preparing for the installation.
- A dialog box will appear asking what language you want for thisinstallation and then press the Ok button.
- Review the license agreement. If you are able to accept the termsof the license agreement, press the IAgree button.
- Now it is time to select the type of installation. In order tokeep things simple, choose the option Full for the option of Selectthe Type of Install. Make sure that you have sufficient space toperform the full installation.
- Select the location where you want the files installed. Becauseof some difficulties that may occur if you install to a directory namethat contains spaces, choose a directory location or make a newdirectory that does not contain spaces. Although program installationshould typically be in C:ProgramFiles, either make a new directory called C:other-programs or simply acceptthe default location of C:Dev-cpp.
- Watch the program install the files.
- After the installation program installs all of the necessaryfiles, Dev-C++ should be ready to run. If you want to run Dev-C++ now,make sure to check the item labeled RunDev-C++ 5.. Then, click on the Finish button.
- Read the notice that appears with the beta software.
- Configure the software using the dialog boxes. Speicifically, youwill choose the language that you want to use and decide on the styleof the user interface.
- If you would like to have a hierarchy of the classes that you areusing and/or would like to have the ability for code to be completed bythe editor if you type in a series of unique letters, select the Yes.. option; otherwise, select the No.. option.
- If you selected the Yes..option, you will be presented with the option of using a cache toassist the IDE with code completion. Unless there is a good reason notto do so (such as in the case with the IDE using too much memory andCPU power), create the cache now by selecting the Yes.. option and pressing the Next button.
- If everything worked as expected, you should see the followingmessage:
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If you are running a Windows computer, the necessary OpenGL filesshould already be available. When in doubt, check the directory C:WINNTsystem32. In thisdirectory, there should be files like opengl32.dlland glu32.dll. If you aremissing any of these files, things will not work correctly when you tryto write OpenGL. Traditionally, the windows that are used for OpenGLprograms were dependent upon the underlying operating system windowmanagement system. This did not allow OpenGL programs to be as portableacross platforms as they should be. To solve this problem, the OpenGLUtility Toolkit, or GLUT, was created. If you have never writtenanyOpenGL programs using GLUT before, the necessary files for running GLUTwill not be avaiable. For this reason, you need to download them. Awebsite which explains how to use Dev-C++ to writeOpenGL GLUT programsalso provides information on where to download the appropriate GLUTfiles in addition to where to put them. The information about how to dothese tasks was taken from: http://www.cs.uofs.edu/~mpc3/cmps370/glutsetup.html.Download the following files from these locations:- glut.h fromhttp://www.cs.uofs.edu/~mpc3/cmps370/glut.hand save the file to C:Dev-C++includeGL.
- glut32.def from http://www.cs.uofs.edu/~mpc3/cmps370/glut32.defand save the file to C:Dev-C++lib.
- glut32.dll from http://www.cs.uofs.edu/~mpc3/cmps370/glut32.dlland save the file to C:WINNTsystem32.
ProjectSettings For an GLUT OpenGL Project
In Dev-C++,the IDEorganizes your code files into projects. Forthis reason, you need to specify the project type whenever you beginstart writing a new application. Follow the steps below to setup anOpenGLGLUT project:
- From the Dev-C++ menu, select File-> New -> Project. A new dialog box will appear.
- Press the Basic tab andselect Console Application fromthe types of projects.
- Type the name of the project in the field named Name.
- Select the C++ Project optionfrom the box with options.
- Press the Ok button.
- It would be advisable to keep your projects organized in somehierarchy. It may be suitable to make a new directory that contains allof your Dev-C++ projects or place these Dev-C++ projects in some otherappropriate directory. In any case, choose a location and make surethat the project name is indeed what you want the project to be named.The settings for the project will be stored in a file called project-name.dev where project-name is the name you wantedto name the project.
You want to choose a console application because the program that youwrite should not contain any Win32 API code (this is code written thataccesses programming libraries specific to the Windows operatingsystem). The console application will enable you to have code that canbe run on an operating system that does not have Windows.
The next series of steps involves configuring the project options sothat files needed to make an OpenGL GLUT program can be easily found bythe Dev-C++ IDE. Instructions similar to the steps listed below appearon the website whose address is: http://www.cs.uofs.edu/~mpc3/cmps370/glutsetup.html.
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- From the Dev-C++ menu, select Project-> Project Options. A new dialog box will appear
- Press the Parameters tabwhich should make the dialog box appear as seen below:
- It is necessary to add libraries that will support the operationof OpenGL and GLUT. Repeat the following steps-- press the Add Library or Object button andthen select the appropriate library file. These files begin with theletters 'lib' and ends in '.a'. It will be necessary to add thefollowing files: libglut32.a, libglu32.a, and libopengl32.a. These files will belocated in the libGL directory of your Dev-C++ installation directory.For instance, one path possibility could be: C:Dev-C++lib. When you arefinished, the dialog should look like this:
- Then press the Ok button.
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Compilingand Running Your ProjectCompiling and running the code in your project is veryeasy..but..figuring out why your specific program does not compile orrun can become very difficult. This is true of anyone-- those who havespent a lot of time programming and those people who are learning howto program. Since errors are typically unique to each situation forcompiling or debugging, it is up to you to learn how to do this.Assuming that everything written correctly and the project isconfigured to use the proper libraries, do the following:
- To compile a file, make sure that this file is visible in theeditor by selecting it from the list of files in the project browserand select Execute -> Compile fromthe menu. If you have multiple files in a project, complete this taskfor each file.
- To run a file, select from the menu Execute -> Run. If your programneeds parameters in order to run properly, first select Execute -> Parameters and fillin the appropriate values in the dialog box. Then, choose this menuoption Execute -> Run.